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Game App Development

Game apps that retain, scale, and actually monetize.

Mobile games, multiplayer systems, and game backends built by engineers who understand engagement loops, real-time architecture, and LiveOps at scale.

12 days
fastest MVP delivered
45–74M
MAU scale shipped
Fixed
scope · price · deadline
Day 1
GitHub + Slack access

Why Build Game Software Right

Three decisions that determine whether your game survives launch.

Retention is everything

Game economy, session design, and engagement loops determine success. A fun first session means nothing without the systems that bring players back tomorrow.

Performance can't be patched later

Frame rate, latency, and physics must be architected from day one. Retrofitting performance on a shipped game is expensive and often impossible.

Monetization is a product decision

IAP, ads, and subscriptions must be designed into the experience — not bolted on after launch. Intrusive monetization kills retention. Invisible monetization kills revenue.

Our Game Development Process

Ten steps. Playable from sprint one.

The process we run on every game engagement — from core loop validation to live store submission and LiveOps handoff.

01

Discovery

Game concept, target audience, platform selection, competitive landscape.

02

Validation

Core loop prototype. Test engagement before committing to full build.

03

Scoping

Define MVP — mechanics, levels, monetization, and what ships first.

04

Architecture

Backend, real-time infra, database design, multiplayer topology.

05

Design

UX flows, UI systems, art direction, onboarding, and session design.

06

Build

Production code from sprint one. Game systems, mechanics, and integrations.

07

Multiplayer

Real-time sync, matchmaking, lag compensation, and server-side validation.

08

Economy

Virtual currency, IAP flows, battle pass, ad integration, A/B pricing.

09

QA & Perf

Frame rate profiling, crash testing, device matrix, store guidelines.

10

Ship

App store submission, LiveOps setup, analytics dashboards, post-launch support.

What We Build

Game systems built for long-term retention.

Mobile Game Development (iOS & Android)

Casual and mid-core games in Unity and React Native. From hyper-casual to full progression systems with meta-game layers.

  • Unity & React Native
  • iOS + Android simultaneous
  • Offline play support

Multiplayer & Real-Time Systems

WebSocket and WebRTC multiplayer, matchmaking engines, leaderboards, and real-time state sync built to production scale.

  • WebSocket / WebRTC
  • Matchmaking & rooms
  • Global leaderboards

Game Economy & Monetization

IAP flows, virtual currencies, battle passes, and ad integration designed to maximize revenue without hurting retention.

  • In-app purchases
  • Battle pass systems
  • Ad mediation (AdMob, IronSource)

Game Backend & LiveOps

Player data management, live event systems, A/B testing, analytics pipelines, and push notification infrastructure.

  • Player profiles & cloud saves
  • Live events & seasons
  • Push notifications

AR/VR Games

ARKit, ARCore, and spatial computing experiences. Immersive games that blend real and virtual worlds on mobile and headsets.

  • ARKit & ARCore
  • Spatial anchors
  • WebXR for browser AR

Game Porting & Cross-Platform

Expand existing games to new platforms and app stores. iOS to Android, mobile to PC/console, Unity to web.

  • iOS ↔ Android
  • Mobile to PC/console
  • App store re-submission

Platform Modules

Modular systems for every layer of your game platform.

Player Experience

  • Session Management

    Session start/end tracking, idle detection, re-engagement triggers.

  • Matchmaking

    Skill-based matchmaking, lobby systems, queue management.

  • Leaderboards

    Global, friend, and seasonal leaderboards with real-time updates.

  • Push Notifications

    Re-engagement pushes, event alerts, friend activity notifications.

Game Economy

  • Virtual Currency

    Soft and hard currency systems with balance ledgers and transaction history.

  • IAP & Subscriptions

    Apple/Google IAP integration, subscription management, receipt validation.

  • Battle Pass

    Seasonal pass tiers, XP progression, reward unlock pipelines.

  • Ad Mediation

    Rewarded video, interstitials, banner ads via AdMob, IronSource, Unity Ads.

LiveOps & Analytics

  • Event System

    Timed in-game events, seasonal content, challenge configurations.

  • A/B Testing

    Experiment on pricing, balance, UX, and onboarding flows in production.

  • Player Segmentation

    Cohort analysis, behavioral segments, targeted offers and messages.

  • Crash Reporting

    Real-time crash analytics, stack traces, affected-user counts by version.

Why Choose Neuverra

Six reasons studios pick us over game outsourcing shops.

01

Multiplayer at Scale

We've built real-time systems handling millions of concurrent events — Anar's ~1M-user real-time chat was built from scratch by our team.

02

Mobile-First

React Native iOS/Android. Offline play, push notifications, native device integrations. We know the platform edge cases.

03

Fast Shipping

12-day MVP. First playable demo by Friday. We ship then iterate — no multi-month pre-production phases.

04

Fixed Pricing

Fixed scope, price, and deadline on every engagement. No billing surprises, no scope creep, no time-and-materials.

05

Performance Architecture

45–74M MAU engineers. Frame rate and latency are designed in from day one — not profiled and patched in beta.

06

LiveOps Ready

Event systems, A/B testing, analytics, and player segmentation built from the first sprint — not retrofitted after launch.

Ready to build a game that retains and scales?

Fixed price, fixed deadline. First playable demo by Friday. Real-time multiplayer, monetization, and LiveOps included.

Start your project

Specialized Solutions

Beyond mobile — every genre we ship.

Casual Mobile Games

Hyper-casual, puzzle, and endless-runner mechanics optimized for ad monetization.

Multiplayer Strategy

Async and real-time strategy with persistent state, alliances, and seasons.

AR Treasure Hunts

Location-based AR games using ARKit, ARCore, and geospatial anchors.

Sports Simulation

Turn-based or real-time sports with stats engines, seasons, and fantasy integration.

Battle Royale Systems

Real-time matchmaking, shrinking zones, inventory, and spectator modes.

Trivia & Social Games

Sync/async quiz games with friend challenges, rooms, and power-ups.

Idle/Clicker Games

Prestige systems, offline progression, and engagement loop optimization.

Casino & Skill Games

Responsible gaming guardrails, odds engines, and compliant store builds.

faqs

Common questions before kickoff.

We build mobile games (iOS/Android), multiplayer titles, AR/VR experiences, and cross-platform games. Our sweet spot is casual mobile, mid-core, and multiplayer — Unity for complex games, React Native for lighter experiences. We've shipped real-time systems at ~1M concurrent users and casual games across app stores.

A hyper-casual game MVP can ship in 12–14 days. A mid-core mobile game with IAP and leaderboards: 6–10 weeks. A full multiplayer title with matchmaking, economy, and LiveOps: 4–6 months. Scope determines timeline — we quote fixed deadlines after a discovery session.

Hyper-casual game: $15k–$40k. Mid-core with IAP and social features: $60k–$150k. Multiplayer title with backend, economy, and LiveOps: $200k+. AR/VR games start at $80k. We provide fixed-price quotes — no time-and-materials, no scope creep surprises.

Yes — it's a core capability. We've built real-time WebSocket and WebRTC multiplayer, skill-based matchmaking, server-side game state validation, and global leaderboards. Our team built a real-time chat system for ~1M users from scratch. We handle authoritative servers, lag compensation, and reconnection logic.

Yes — IAP via Apple/Google with receipt validation, rewarded video and interstitial ads via AdMob/IronSource/Unity Ads, subscription management, and battle pass systems. We design monetization into the game economy from the start — not as an afterthought that breaks the experience.

Yes — we manage App Store and Google Play submissions including metadata, screenshots, age ratings, and policy compliance. For LiveOps, we build the event systems, A/B testing infrastructure, push notifications, and analytics dashboards you need to operate the game after launch. We also provide post-launch support packages.

accepting new clients — 2026

Ship the product. This quarter.

A 30-minute call. We'll tell you exactly how we'd approach your problem — scope, timeline, price. No pitch, no follow-up spam.

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